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-   -   Games by Coda (http://www.trisphee.com/forums/showthread.php?t=19921)

Coda 05-28-2014 11:16 PM

Oh, I meant it as a technical thing. From the user's perspective, it's exactly like what I described there. :P

Madame-Aiko 01-15-2015 11:57 AM

Oh gosh Coda the Gravity Run one is so difficult. ^o^' I just played it and got to 86.

Coda 01-15-2015 01:52 PM

86 is really good! (I think my best ever is like 152.) It's supposed to be hard -- it's intended to be a fairly short high-score-challenge game. It makes dying less of a barrier (you can just jump right back in and try again).

It's easier than Flappy Bird. ;)

Madame-Aiko 01-15-2015 02:29 PM

Ah, yeah. With Flappy Bird you have to tap and that's more of a pain than pressing keys on my keyboard. XD

Coda 01-15-2015 02:57 PM

Flappy Bird is also much less forgiving of mistakes and has smaller targets. Gravity Runner gives you an "oops" button -- if you miss landing on a platform you can flip gravity to try to land on the bottom of it or on a later one.

Madame-Aiko 01-15-2015 03:00 PM

Aye, I thought that was a cool addition! :)

Coda 01-15-2015 03:10 PM

Personally I tend to switch to the bottom of platforms when it starts trending toward the top of the screen to get me more visible space to work in.

Madame-Aiko 01-15-2015 03:15 PM

Yeah towards the end I switched a few times, but on accident I double clicked and I messed it all up.

Coda 01-18-2015 11:22 PM

... gasp! I just beat my Gravity Runner high score, substantially. XD I got to 184. MAN it gets going fast.

Demonskid 01-19-2015 01:11 AM

I feel so much like a looser now.. my highest score was like.. 20 something xD

Coda 01-19-2015 09:52 PM

... okay, yeah, I can tell I'm bored when I'm playing my own games to beat my own high scores. XD 248!

Coda 04-11-2015 12:21 PM

After nearly a year, a Gravity Runner update! The original version is still where it always was. The new version can be found here:

http://greenmaw.com/webgames/kyun/runner.html

There have been a lot of changes!

For starters, I made the game a little bit easier by reducing the rate at which it speeds up. I also made the play control feel more like it has more impact on gameplay -- speeding up moves you farther to the right, slowing down moves you farther to the left, switching gravity isn't instant and gives you a moment of weightlessness. This doesn't make it directly easier but it makes it feel like you're having more of an influence on it, and that kind of feedback should make it easier to develop your skills.

I changed the scoring system a little, too. Points accumulate faster now (so you should all be beating your old high scores easily, although the high scores saved in your browser will have been inflated to compensate). Speeding up now gives you bonus points and slowing down reduces your point gains -- it was always supposed to work this way, but I wasn't aggressive enough with the bonuses/penalties so it ended up that you would always get the same amount of points per distance covered. Hopefully this should make the game feel more encouraging.

I also put a lot of effort into making the game run more efficiently. Laptop users should notice less battery drain and less CPU heating, and people not using Chrome (which already ran the game well) should see everything moving more smoothly and the controls feeling more responsive.

More obviously, the game looks totally different now! I decided to give it a bit of a Trisphee flair since you guys are currently my biggest audience. I came up with a new concept for the visuals, and Illusion provided me with some sprites to use. I'm particularly happy with the animations. They make the movement more visible and gives the character (now Kyun) a sense of interaction with the world. He squishes when he hits the ground! He stretches himself out a little to start a jump! He pushes himself to go faster! And flipping gravity now isn't nearly invisible, so you can have a better feeling for what's going on.

A minor negative: Touchscreen and WiiU support haven't been updated. They probably don't work. I'll get to it once I get the rest of what I'm working on taken care of so I only have to make those changes once.

Demonskid 04-11-2015 09:16 PM

-drools over gravity runner- ILLU and CODA YOU BOTH DID AN AMAZING JOB! -runs off with kyun-

Love you both! Kyun is so adorable! <3

Illusion 04-11-2015 11:02 PM

Quote:

Originally Posted by Coda (Post 1655790)
A minor negative: Touchscreen and WiiU support haven't been updated. They probably don't work. I'll get to it once I get the rest of what I'm working on taken care of so I only have to make those changes once.

I tested the game on my Samsung S5 the other day, when I tap the screen it speeds up... That's it. I somehow managed to get a score of 90 something even that I wasn't able to change the gravity.

Demonskid 04-12-2015 03:04 AM

My friend said it doesn't work on a browser called Comodo? She wouldn't really give me details other than the controls didn't work.

Coda 04-12-2015 08:20 AM

That's not really very helpful. And I can't say I know why, because Comodo's browser is based on Chromium, and it works fine there.

I suppose if Comodo changes how keyboard focus is managed for some reason it might cause the controls to appear not to work. Try clicking on the game in the window. (Once I add a title screen, you'll need to click to start anyway, which will hide this problem.)


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