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♪♫My avatar is hotter then reality by far ♫♪ man how did this get stuck in my head today at work XD
Hopefully it will be soon D: |
Question: what is your opinion on different perspectives to dodge bullets/monsters? As in different angles.
(There's sidescrolling (Mario), top down (Touhou & Undertale), and I am looking at isometric (Edoma Engine, Diablo) I am thinking of varying between them for events, puzzles, and battles...and wondering if that would be too complex for people... |
So Side scrolling dodging can be a hassle until you get in the groove. Often times you can't go back, and if so only a small amount, so going back to find different footing or to get out of the way of a charging enemy means relying on very precise jumping skills. Granted, some side scrollers (Thinking like streets of rage) give you a bit of room to move side to side to dodge, but most side scrollers seem to follow the very 2-d principle of scrollers.
With the Top/Down style, you have the ability to move in all 4 directions when facing the enemy. This can make it easier to also dodge multiple attacks. You are also generally given a whole room of space to work with, so you can double back on enemies easier, or run around and leave traps for things that follow you more accurately then the above system. With Isometric I will ignore simulation type games, because those run on computer randoms and you can't usually control exact people in your army to dodge oncoming computer attacks. So games like Diablo I of course have a fondness for perspective wise (probably because of my fascination with pharaoh games growing up and diablo too XD) They offer the ability to move in a full circle, and SOMETIMES change the perspective to see behind walls, or will change the opacity of buildings/walls so you can see behind them for enemies. I find it generally easier to get in the groove of playing techniques with this style. I also in generally have a weakness for the 3/4th angles on everything (Drawings of people, pictures of people, animals, flower, etc etc) I find it more aesthetically appealing (holy shit I spelt that right first time D:) then a direct view, and generally find side profiles unappealing D: Hope those are the kinds of opinions you were looking for XD |
To add into the 2-d side scroller, I've played a lot of MegamanX (literally just the first one) and that did actually (save for I think only two bosses) Allow you to travel from the beginning of the stage to the end of the stage and then travel back to the beginning, but mobs would re-spawn from doing so, which would allow farming for stuff (in this case health, energy and life).
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They were! Thanks!
So, if the isometric perspective changed with certain screens from the standard 2:1 ratio to (5:1, 1:2, 1:5) would that be confusing of allow for better gameplay? (Essentially, changing the perspective/angle) Or, for those sections, would the sidescroll/top-down be better in small doses in a mostly isometric game. (sort of like this) |
I think, by the way you are describing, it may get to complicated with the first option. The second option seems like it would be easier for both you to create and the players to play.
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Hello guys
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@Mdom: Tam says the service door opens outward, so kicking it down would be difficult.
*hugs Law* I... really don't have much to add, opinion-wise. Just that when I play games, I don't like FP-view very much, because it messes with how I perceive things. In some games, like Fallout 4, it's necessary at times, but when it's not necessary, I prefer 3p-view. |
I suck at all games, but can I add the turn thing with games and villains xD
ahhh how do then, Den. We must find another way. |
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Mabel is awesome!!
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Indeed. *Hands out lemon babbies* (pronaunced "baa-beys")
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why would I want lemon babies D:
I don't want any babies, citric or not!! |
...but citrus babies are good to eat! [insert "Saturn Devouring His Son" painting here]
*shrugs* ...Maybe it's Maybelline xD |
This just in: Disney Cuteness
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Well, I'm no roman god, but if baby eating is allowed, that might change my mind
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