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A rambunctious gypsy that you can buy luck, or tips, from.
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The gentle angel that revives the protagonists when they are defeated
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The cute little sister of a male NPC you do a quest for. She and her brother come belong to a race of white phoenix people. The main party helps them out by defeating a boss/monster for them. She is amazed at their power and wants to join them to become stronger. When she joins the party, she is at first a pitiful healer, but as she levels she learns powerful offensive spells.
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The true final boss. It threatens to destroy civilization and force humanity to start anew under a new set of societal beliefs. It will cause half of your party to question whether this person is truly evil or not, leaving you with the other half to fight and win. But, then again, no one can really say if the team of heroes truly did right by mankind when they won.
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One of three demi-gods who comes along when 25% of the game is completed and passes her ultimate magic spell to the main character of the game, so that he/she is able to defeat the final boss at the end of the game.
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The crazy fighter chick of the party who is both ready to defend her femininity and her right to not be some girly girl.
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The first "boss" you attempt to defeat...who turns out being your mentor throughout the tutorial section. Nice going there.
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The annoying/cute/perky female protagonist. The one who is a permanent member of your party, but you never play as if you can help it.
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The strong minded female party member, who practises the offensive side of magic. Specialising in fire-related spells.
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The Queen of the Summer Kingdom, who's burning ambition and battlelust know no bounds. While she's techincally an ally, you sometimes have to wonder....
She becomes an antagonist in the second game, and her defeat paves the way for her daughter to become Queen of the land. |
The fun member of the party who is there for comic relief. Tries to sway the party to literally party instead of going on the adventure...
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An NPC at a theme park. If you are interested in trying for some really good prizes you'll have to put up with her annoyingly cheerful attitude. You also get options to *try* and push her buttons. But no she cheerful takes everything in stride with a smile a basket full of chocolate chip muffins.
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The super-cool antagonist. Despite his cruel ways, you can't help but like this character, hoping he'll switch sides eventually. Which he does, only to die shortly after.
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A healing character that is part (or pure) fairy. Because of this, she is a small and swift character who may have few hit points, but dodges attacks like nobody's business.
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Mischievous guide.
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A mysterious pauper/traveling saleswoman. She sells you a mystical item that begins your journey and inevitably saves you from death toward the end.
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The gentle healer of the party and possible love interest of the protagonists. Sacrifices her wings to save the party, rendering herself mortal near the end of the game.
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A healer/theif hybrid.
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A ghost that informs you of a danger ahead
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An evil zombie/deranged psychopath who wields a chainsaw and kills you in one hit. O.e
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A shy mage that keeps to himself most of the time till the end of the game, where they make a big impact then. owo
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The eccentric magician whose spells go haywire half the time and gain double damage the other.
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the fallen angel character who summarily beats the crap out of everyone until the hero finally is strong enough to face them
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The main female role with a rare ability that a bad guy wants her for.
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I think Scy's avi's a guy....
The wind/water magus who loves toying around with people through ice attacks. ("Oh, hey, looks, there's a serker running at me!" *ice wall* *cue thud* "Aaaaand maybe serker popsicles to finish this off.") |
(( It's always you!))
That mysterious reoccuring bad guy that turns out to be guidding you to were your suposed to be going that may or may be helping you or making you do stuff for him with out you realising. *obviously plays to many RPGs* |
The character that looks like a cutesy healer until you realize their main weapon is an axe twice the size of their entire body.
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The black mage/summoner. A girl who uses lots of anti jokes, and has a sexy personality.
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A young mage whose late father or older brother was a very powerful, famous mage. He longs to be as strong as him, and eventually surpass him.
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The girl (sorry, Ulty >.>) who's mistaken for a necromancer at first but refuses to join the party, and then surprises everyone by secretly following them and healing them just as they were about to be defeated by a dungeon boss because she used to be friends with the boss.
...Wow. Does that even make sense? |
^The final boss.
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the woodland druid who joins the group as the spiritual/animal person
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The evil final boss who, after turning himself into a giant serpent and the party defeats him, is slowly transformed into a good prince.
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The one who absolutely refuses to use firearms (in a futuristic setting) and relies on mad melee combat skills and stealth to help the party.
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The main antagonist who used to be best friends with one of the main protagonists.
(It reminds me of Caius, so...) |
An optional boss fight somewhere in the middle in the game, but it's annoying as hell because theirs a time limit to beat Ultima.
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The miniboss who seems to be pure melee until he starts spawning small rooted yet annoying casters that throw debuffs at the party.
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the assassin who nearly wrecks everything on the mission to kill the hero but joins the group instead because of higher morals
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The chimera who guards the "treasure" that the party is looking for, and doesn't give up the fight until his last breath. The party soon finds out that the "treasure" is a small (and spoiled) girl who has been taken care of by the chimera for the past six years after being lost in the desert.
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The character who first comes off as the Main antagonist but later he joins the team because he is actually a good guy.
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