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The unassuming flower girl who turns out to be really REALLY important later in the game.
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that creature who gives you hints in almost anyway but direct.
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The guardian of Fate.
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A nine-tailed goddess who sends her chibi angel to help the party at various spots.
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The sleepy goddess of the sleep.
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The oracle NPC that floats rather than walks.
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The last of a superspeedy species left all alone on a small planet, having grown up never knowing the company of other species.
(Cookie if you get the referance) |
Knows not the reference, but steals the cookie anyway because is super speedy ;)
The spirit/ghost guide that never speaks, only points, and the party must follow to get out of ann uber nasty area. Often requires repeated efforts. |
The mythical white stag that rumours say when killed grants any wish to the slayer. The reality is that the stag's spirit just posesses the slayer and becomes the new white stag.
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that little kid that takes that realy useful item from you and runs off for you to find
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The unassuming white mage who turns out to be really nice to have around near the finale.
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the Assassin!!
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The Rogue
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The blue dragon in human form.
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A very nice flower girl in a large city. She joins your party as a useless member when some guys are chasing you because they think she's with you. Later she is a top notch healer and debuffer for the party. Though in the beginning it is really her attitude towards the party for dragging her into their problems they'll have you wanting to bitch slap her.
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Desert swordsman, available to join the party. Doesn't say much.
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