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I think the first of the allrgb set has more in the way of fine-detail swirls.
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I really wish I could do that.
*Doesn't understand the first thing about connecting programming to visuals* >.> Honestly being able to do that to me makes you a god <.< |
So, what would you call wanting to know how to do/learn everything?
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Unresolved ambition. And likely personal foolhardiness.
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Tripy circles. X o X
I tryed doing fractals at one point in the past and they didn't turn out well. I hate math too, so I'm guessing that was the problem. |
Yeah, you definitely have to appreciate math to stick with it very long.
I remember I used to despise math, but it turned out that I only despised math CLASSES. |
Oh man. So trippy. I like. I will have to look at these after I have smoked.
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Ha, I forgot about this thread. Now I kinda wanna go render some more stuff with different parameters.
I have other things to do, though. Even discounting work and packing for my move, if I spend time hacking on creative stuff I want to spend it on algorithmic music instead of graphics. I've got some ideas that have been floating around in my head for a long time on how to try to get past the problems most algorithmic music systems run into. |
Oh cool! You should share when you got a piece you like.
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Wow Coda, that's some pretty neat stuff. Even if it is just a render, still probably takes some tweaking to make it look like anything interesting. Makes you an artist in my book ;)
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Well, this isn't algorithmic music, but it's still music -- I realized I need to get some more practice in writing music myself before I can ever have a chance of teaching a computer how to do it.
So I wrote this: https://xmpps.greenmaw.com/~coda/stuff/mm2style.m4a Or you can also see it this way: https://xmpps.greenmaw.com/~coda/tracker/mm2style.html It's meant to be a study in the style of the Mega Man 2 soundtrack. It's not finished yet -- I still need percussion (the tracker can't do percussion correctly yet) and there are a few places that don't quite sound right and I can't figure out how to fix it, so I'm reaching out for critique and advice. |
Oh hey, finally someone else who uses MML for composing.
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I... uh... wrote that in Noteworthy Composer and then transcribed it to MML in order to generate the audio. >.>
But yeah, I wrote that MML player. Did you know the NES's "triangle" channel isn't actually a triangle wave? It actually looks like this: https://www.mattmontag.com/nesvst/triangle.jpg Did you know the NES's "noise" channel isn't actually white noise, but a specific generated pattern? And there are actually TWO such noise generators? Yeah, I learned those things while working on this, and I've got a perfect emulation of one of the noise generators, a nearly-perfect emulation of the other one, and a close enough approximation to the triangle wave to pick up the harmonics you hear on the original hardware. |
Huh, interesting.
And haha, only reason I know how to do MML stuff is because of Mabinogi. |
I've never played Mabinogi but I did look through a bunch of Mabinogi examples when looking for sample MML code to test my engine with.
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