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-   -   Wait, Coda's an artist? (http://www.trisphee.com/forums/showthread.php?t=19894)

Coda 05-04-2014 01:28 PM

I think the first of the allrgb set has more in the way of fine-detail swirls.

Espy 05-04-2014 06:14 PM

Stuff that happens when stuff doesn't load:

http://i.imgur.com/1I45jjo.png

Lawtan 05-04-2014 06:17 PM

I really wish I could do that.
*Doesn't understand the first thing about connecting programming to visuals*

>.> Honestly being able to do that to me makes you a god <.<

Espy 05-04-2014 07:29 PM

So, what would you call wanting to know how to do/learn everything?

Lawtan 05-04-2014 08:21 PM

Unresolved ambition. And likely personal foolhardiness.

Dorian Pavus 05-06-2014 01:16 AM

Tripy circles. X o X
I tryed doing fractals at one point in the past and they didn't turn out well. I hate math too, so I'm guessing that was the problem.

Coda 05-06-2014 09:52 AM

Yeah, you definitely have to appreciate math to stick with it very long.

I remember I used to despise math, but it turned out that I only despised math CLASSES.

McSwiggins 05-01-2017 09:39 PM

Oh man. So trippy. I like. I will have to look at these after I have smoked.

Coda 05-02-2017 11:32 PM

Ha, I forgot about this thread. Now I kinda wanna go render some more stuff with different parameters.

I have other things to do, though. Even discounting work and packing for my move, if I spend time hacking on creative stuff I want to spend it on algorithmic music instead of graphics. I've got some ideas that have been floating around in my head for a long time on how to try to get past the problems most algorithmic music systems run into.

McSwiggins 05-04-2017 10:30 PM

Oh cool! You should share when you got a piece you like.

Serra Britt 05-14-2017 11:42 PM

Wow Coda, that's some pretty neat stuff. Even if it is just a render, still probably takes some tweaking to make it look like anything interesting. Makes you an artist in my book ;)

Coda 07-18-2017 10:29 AM

Well, this isn't algorithmic music, but it's still music -- I realized I need to get some more practice in writing music myself before I can ever have a chance of teaching a computer how to do it.

So I wrote this: https://xmpps.greenmaw.com/~coda/stuff/mm2style.m4a

Or you can also see it this way: https://xmpps.greenmaw.com/~coda/tracker/mm2style.html

It's meant to be a study in the style of the Mega Man 2 soundtrack. It's not finished yet -- I still need percussion (the tracker can't do percussion correctly yet) and there are a few places that don't quite sound right and I can't figure out how to fix it, so I'm reaching out for critique and advice.

Espy 07-18-2017 02:42 PM

Oh hey, finally someone else who uses MML for composing.

Coda 07-18-2017 11:58 PM

I... uh... wrote that in Noteworthy Composer and then transcribed it to MML in order to generate the audio. >.>

But yeah, I wrote that MML player.

Did you know the NES's "triangle" channel isn't actually a triangle wave? It actually looks like this:
https://www.mattmontag.com/nesvst/triangle.jpg

Did you know the NES's "noise" channel isn't actually white noise, but a specific generated pattern? And there are actually TWO such noise generators?

Yeah, I learned those things while working on this, and I've got a perfect emulation of one of the noise generators, a nearly-perfect emulation of the other one, and a close enough approximation to the triangle wave to pick up the harmonics you hear on the original hardware.

Espy 07-19-2017 12:46 AM

Huh, interesting.

And haha, only reason I know how to do MML stuff is because of Mabinogi.

Coda 07-20-2017 04:59 PM

I've never played Mabinogi but I did look through a bunch of Mabinogi examples when looking for sample MML code to test my engine with.


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