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ml1201 01-04-2016 11:54 AM

lol, Coda, the reason why I don't like running them is because I can't really get up to be able to use a stronger team. Right now what I really need is to evo both my blue and green odins, but I'm 1-2 points shy of being able to afford one of them being evoed. But now I've gotten to the point in the regular dungeons where I can get through the stages and fight the boss without dying, but having issues dealing more than one point of damage. x'D Even with six chain and using the element the boss is weak to I'm only dealing one point of damage. ^^;

Coda 01-04-2016 02:09 PM

That's why I ran King slimes when I was at your level -- giving up a sub slot in exchange for that kind of spike damage against a high-defense boss is usually a worthwhile exchange.

Another good choice is poison (Cleopatra and Lilith are the easiest to get).

Defense breakers are hard to make useful. Top Droidragon and non-Awoken Ifrit are worthwhile but both are hard to get, and Machine Golem, Dark Golem, and Awoken Ifrit only do 75% defense reduction (and are also hard to get) so you still have to have some pretty hefty spike damage on the team. Depending on the boss, this could be more or less useful than a 3xATK bonus from a King slime. The Barons are only 50% defense reduction and are almost certainly not worth it.

If the boss only has double-digit HP, another option is to stack tons of HP and RCV (I've been known to run 4/1/4 or 2/2/4) and just ping through the dungeon. It's slow but effective.

I can give more specific advice if you tell me which dungeon(s) you're stuck on.

EDIT: One more point in favor of King slimes -- they work against bosses with status ailment resistance, while defense break and poison obviously do not.

Demonskid 01-04-2016 03:41 PM

QnQ DK hasn't seen Cleo's dungeon in the coin store fora while now.. its always cat dragon dungeon or flower/insect dungeon

Shinrabansho!!!!! *u* I think this is the collab that has the skill ups for shiva lets see if some drop for me this time 3:<

lets see if the bosses drop for dk o3o but i want those shiva skill ups more *u*

Coda 01-04-2016 03:48 PM

Cleo's dungeon is a regular technical now! No need for coin dungeons.

Demonskid 01-04-2016 04:02 PM

OnO now dk needs to unlocks it then.. 3:<

ml1201 01-04-2016 04:22 PM

I got Neptune, I forgot if he's able to do poison or if it was just his awoken evo that does it. or do you think that won't be enough? Because I could put him in there in place of blue Odin, but I can't remember if he's a god or not, I'll have to check.

Coda 01-04-2016 04:35 PM

Neptune has poison in all of his forms, yes. Unevolved it's stronger than Lilith's but weaker than Cleopatra's; evolved, it beats Cleopatra. And all of Neptune's forms are God-type except for Awoken Neptune.

Of note: Red Odin has poison too.

ml1201 01-04-2016 05:26 PM

Okay, so until I get him up to Awoken evo I can totally use him for my god team. Awesome! And I don't have Red Odin. T-T

Coda 01-04-2016 05:38 PM

The W/L and W/D evos are perfectly useful until you get the mats for Awoken. (They have quite a bit more HP than Awoken, too.)

ml1201 01-04-2016 05:56 PM

True, I just don't know how long it will take me to evo up to one of them is all. ^^;

Coda 01-04-2016 06:29 PM

I'm trying to figure out why you're having so much trouble, ml. I feel like I'm missing some factor that would explain why I was doing better than you were when I was at that level. It sounds like your combo skill is good enough so it doesn't seem to be a question of your ability as a player, and I didn't pull the REM very often at all when I was at your rank so it's unlikely to be a question of IAP-related game advantages. (Actually you appear to be ahead of me in that regard.)

Yes, current descends ought to give you trouble because they keep gradually increasing the difficulty level of them (but the drops are correspondingly that much stronger). I just don't feel like that explains your troubles advancing in the normal and technical dungeons; I didn't hit the wall there until around Ocean of Heaven (and then another wall at Starlight Sanctuary) on the normal path and Hill of Iris's Rainbow on the technical path.

Maybe part of the problem is that they don't run the easier descends often enough anymore because the advanced players whine about not getting challenging content. Same with the Pal Egg Machine -- it used to be a useful source of early-to-mid-game monsters like Echidna, Succubus, and Vampire, but now it's been overhauled to cost more pal points and it doesn't drop teamworthy monsters anymore except during the "rare monster" carnival. And monsters that might be useful (Siegfried, Cu Chulainn, DQ Hera) are relegated to normal dungeons that you have to have already beaten Starlight Sanctuary to get -- when they'd be helpful to get you through them in the first place.

I guess my advice would be to aggressively farm weekend dungeon for coins so you can run the cheap coin dungeons, since that seems to be where a lot of the mid-tier monsters have ended up.

Demonskid 01-04-2016 07:31 PM

Nyahahahaha >:D DK has 100 stamina!

that one collab boss was a pain in the butt to beat, especially since my skyfall drops were crap never giving me dark or green orbs 3:<

ml1201 01-04-2016 07:57 PM

Ocean of Heaven is actually the one I was only doing 1 damage to the boss but having no problem with my health. I think I might need to also hunt for some + monsters as well, that might help me as well. For the tech dungeon I'm at Mechdragons' Massive Fortress, but I haven't done that one since I started getting my god team up higher. I might be able to do that one now since it was health I was worried about before and not attack. I've also got the Forbidden Tower-No.L. Skills (what ever that last part means o.O). And my problem is always not being able to do enough damage at the end of the boss fights for the second level bosses most of the time to kill them before they launch a five wave attack. ^^; That's what happened the one time I almost killed something, it maybe had 1/25 hp left and then did that to me and killed me. =.=;

Coda 01-04-2016 08:59 PM

Forbidden Tower's condition is "no leader skills" -- you basically have six subs instead of two leaders and four subs. Fortunately, the monster health and attack power are reduced to compensate. The dungeons following it are particularly annoying because they require that all of your monsters have a certain element, but that element's orbs never appear. (This is less annoying now than it used to be -- it used to be you whole team had to have their MAIN element as that color, and now it can be the sub element.)

As for boss fights: That's a strategy thing. Bosses go rage mode at low health. This means that you should save your spike damage active skills until closer to the end of the fight. Gravity and poison should be used right away, of course, but damage multipliers (King slimes, Lu Bu, Kanna, Muse/Delgado/etc.), defense breakers (barons, Machine/Dark Golem, Top Droidragon, Shiva), and massive direct-damage attacks (Lucifer, Raging Kagato) should be saved for when you know you can spike the boss all the way down to 0% in one turn. (Of course, if you have so much spike damage lined up that you can OHKO them, then that means you use them on turn one.) This also means that when you're getting the boss close to its rage mode (usually 20% but some bosses start getting nasty as high as 50%) it can be wise to save up attacking orbs for a turn or two so you can get a stronger combo -- for example, if a single 3-match would pull the boss into rage mode, stall until you can use multiple attacking 3-matches (or 4-matches for a TPA team) to try to blast past it.

Delay effects (Echidna, Orochi) get used depending on if/when the boss uses a status ailment shield. Late-game, most bosses throw up a status ailment shield as a preemptive, so delay effects are useless, but some don't do it until their first turn so using a delay right away is ideal there. For bosses that don't use a status ailment shield at all, or for those that have short durations on their shields, saving the delay until you need it to prevent them from using super-powerful attacks is best.

ml1201 01-04-2016 11:03 PM

So I can use the damage spike/dealing skills I can use once in the beginning, save up for them until low on hp and then attack is probably the best way for me right now since it takes over seven minutes for me to get it that low to begin with. ^^; Either way I guess I'll give that tech dungeon a try and also level up Neptune and my other god/fallen angel thing as much as I can. And I still have a ton of Tamadas. =.=;

Coda 01-04-2016 11:24 PM

Uh... okay, what's your team build, if it's taking you seven minutes? O.o Which specific dungeon floor is giving you trouble?

Do note that the strategy you suggest will take a very long time, because the worthwhile spike skills have cooldowns on the order of 20-30 turns.

EDIT: It sounds like you might benefit from having a Gravity effect on your team. I'd suggest DQ Hera except you can't GET her yet. Do you have Santa Claus Hera?


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