![]() |
Just disable sleep mode.
Sequin pants? I need to figure out how to make them more sparkly. |
Random pixels of white? Or maybe white + signs?
|
Ah, that metallic sheen!
Good texture anyway |
I tried a few different things but it's not working out very well. But I don't know what I'm doing either.
|
I wonder... perhaps a bokeh effect overlay?
|
my go-to when i need scattered texture patterns and i'm not getting the results i want is to make a layer of noise
layer of noise, went in and selected swatches of pixels to delete (selected at about 10% so i wasn't doing shades individually) until i was left with a scatter i was happy with, painted it all white, then set to overlay |
Huh. That’s interesting. And cool.
|
that's the basis i use for several textures in my personal art
noise + motion/radial blur at long stroke settings is my go-to for baseline wood grain, too. obv adjusted as needed for differing levels of contrast and CURVITUDE |
What about burls and stuff?
|
the process differs depending on the intended effect. the baseline version is good when i just need a gentle texture for, say, smooth, high quality lumber derived furniture. if it needs a lot of intimate details like knots and things, i go for a shorter stroke and use it as a guideline for making my own lines, so a level of randomness that i can't get on my own is still there.
an example where the quick method is adequate: doesn't need the details you're talking about because it's an already subtly grained wood that's been well refined into its current state |
Hmm, okay. That’s pretty cool.
|
So sequins aren't impossible!! *____*
|
...Oh no :|
|
You know you want rainbow sequins
|
I’d be amused to see them pixeled, but I’d never wear it.
|
Never say never!
What if it's an... avatar contest or something. Or a 'dress like mdom' day |
All times are GMT -4. The time now is 03:27 AM. |
Powered by vBulletin®